package com.hungtrung.game;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Texture;

public class TextureManager {

	public static Texture GA = new Texture(Gdx.files.internal("images/ga.png"));
	public static Texture VIT = new Texture(Gdx.files.internal("images/vit.png"));
	public static Texture NGANG = new Texture(Gdx.files.internal("images/ngan.png"));
	public static Texture RO = new Texture(Gdx.files.internal("images/ro.png"));
	public static Texture TRUNG = new Texture(Gdx.files.internal("images/egg.png"));
	public static Texture SHIT = new Texture(Gdx.files.internal("images/shit.png"));
	public static Texture SCORE_SCREEN = new Texture(Gdx.files.internal("images/score.png"));
	public static Texture GAME_OVER_SCREEN = new Texture(Gdx.files.internal("images/game_over.png"));
	public static Texture HELP_SCREEN = new Texture(Gdx.files.internal("images/help.png"));
}
